Mathematics Formulas

Number Systems

Number Theory

Number Set Hierarchy

N⊂W⊂Z⊂Q⊂R\mathbb{N} \subset \mathbb{W} \subset \mathbb{Z} \subset \mathbb{Q} \subset \mathbb{R}

Natural Numbers

Counting numbers

N={1, 2, 3, …}\mathbb{N} = \{1,\ 2,\ 3,\ \ldots\}

Whole Numbers

Natural numbers + zero

W={0, 1, 2, 3, …}\mathbb{W} = \{0,\ 1,\ 2,\ 3,\ \ldots\}

Integers

Positive and negative whole numbers

Z={…, −2, −1, 0, 1, 2, …}\mathbb{Z} = \{\ldots,\ -2,\ -1,\ 0,\ 1,\ 2,\ \ldots\}

Rational Numbers

Can be expressed as a fraction

Q={pq∣p,q∈Z, q≠0}\mathbb{Q} = \left\{ \frac{p}{q} \mid p, q \in \mathbb{Z},\ q \neq 0 \right\}

Operations

BODMAS

Order of operations (Order = powers & roots)

Brackets, Order, Division, Multiplication, Addition, Subtraction

Indices / Exponents

Multiplying

am×an=am+na^m \times a^n = a^{m+n}

Dividing

aman=am−n\frac{a^m}{a^n} = a^{m-n}

Power of a power

(am)n=amn(a^m)^n = a^{mn}

Power of a product

(ab)n=anbn(ab)^n = a^n b^n

Power of a fraction

(ab)n=anbn\left(\frac{a}{b}\right)^n = \frac{a^n}{b^n}

Negative index

a−n=1ana^{-n} = \frac{1}{a^n}

Fractional index

a1n=ana^{\frac{1}{n}} = \sqrt[n]{a}

Zero index

Any non-zero number to the power 0 is 1

a0=1a^0 = 1

Index of one

a1=aa^1 = a

Algebra

Expanding

Distributive Law

a(b+c)=ab+aca(b + c) = ab + ac

Double Brackets

FOIL method

(a+b)(c+d)=ac+ad+bc+bd(a + b)(c + d) = ac + ad + bc + bd

Factorisation

Common Factor (HCF)

Take out the common factor

ax+bx=x(a+b)ax + bx = x(a + b)

Difference of Two Squares

a2−b2=(a−b)(a+b)a^2 - b^2 = (a - b)(a + b)

Perfect Square (+)

a2+2ab+b2=(a+b)2a^2 + 2ab + b^2 = (a + b)^2

Perfect Square (-)

a2−2ab+b2=(a−b)2a^2 - 2ab + b^2 = (a - b)^2

Grouping

ax+ay+bx+by=a(x+y)+b(x+y)=(a+b)(x+y)ax + ay + bx + by = a(x + y) + b(x + y) = (a + b)(x + y)

Simultaneous Equations

Elimination Method

Make coefficients equal, then add or subtract. Same sign → subtract. Different sign → add.

Quadratics

General Quadratic

ax2+bx+c=0ax^2 + bx + c = 0

Quadratic Formula

x=−b±b2−4ac2ax = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}

Completing the Square

Vertex at (-h, k). Axis of symmetry: x = -h

y=a(x+h)2+ky = a(x + h)^2 + k

Finding h

From ax² + bx + c

h=b2ah = \frac{b}{2a}

Finding k

k is the min/max value of the function

k=c−b24ak = c - \frac{b^2}{4a}

Finding k (alternative)

Equivalent formula for k

k=4ac−b24ak = \frac{4ac - b^2}{4a}

Discriminant

D > 0: two roots. D = 0: one root. D < 0: no real roots.

D=b2−4acD = b^2 - 4ac

Axis of Symmetry

Or x = -h from completed square form

x=−b2ax = -\frac{b}{2a}

Variation

Direct Variation

k is the constant of variation

y∝x  ⟹  y=kxy \propto x \implies y = kx

Inverse Variation

As x increases, y decreases

y∝1x  ⟹  y=kxy \propto \frac{1}{x} \implies y = \frac{k}{x}

Properties of Operations

Commutative (Addition)

Order does not matter

a+b=b+aa + b = b + a

Commutative (Multiplication)

Order does not matter

a×b=b×aa \times b = b \times a

Associative (Addition)

Grouping does not matter

(a+b)+c=a+(b+c)(a + b) + c = a + (b + c)

Associative (Multiplication)

Grouping does not matter

(a×b)×c=a×(b×c)(a \times b) \times c = a \times (b \times c)

Additive Identity

0 is the identity for addition

a+0=aa + 0 = a

Multiplicative Identity

1 is the identity for multiplication

a×1=aa \times 1 = a

Additive Inverse

a+(−a)=0a + (-a) = 0

Multiplicative Inverse

a×1a=1,a≠0a \times \frac{1}{a} = 1, \quad a \neq 0

Scientific Notation

Standard Form

Large: n positive. Small: n negative.

a×10n,1≤a<10a \times 10^n, \quad 1 \leq a < 10

Large Number Example

Move decimal left → positive power

759000=7.59×105759000 = 7.59 \times 10^5

Small Number Example

Move decimal right → negative power

0.00759=7.59×10−30.00759 = 7.59 \times 10^{-3}

Relations, Functions & Graphs

Quadratics

Difference of Two Squares

x2−y2=(x−y)(x+y)x^2 - y^2 = (x-y)(x+y)

General Quadratic

ax2+bx+c=0ax^2 + bx + c = 0

Quadratic Formula

x=−b±b2−4ac2ax = \dfrac{-b \pm \sqrt{b^2 - 4ac}}{2a}

Discriminant

D > 0: two real roots, D = 0: one root, D < 0: no real roots

D=b2−4acD = b^2 - 4ac

Functions

Function Notation

f(x) means "the value of f at x"

f(x)=ax2+bx+cf(x) = ax^2 + bx + c

Inverse Function

Swap x and y, then solve for y. f(f⁻¹(x)) = x

f−1(x)f^{-1}(x)

Composite Function

Apply g first, then f. Note: fg ≠ gf in general.

fg(x)=f[g(x)]fg(x) = f[g(x)]

Quadratic Graphs

Completed Square Form

Turning point at (−h, k)

y=a(x+h)2+ky = a(x+h)^2 + k

Axis of Symmetry

Vertical line through the turning point

x=−horx=−b2ax = -h \quad\text{or}\quad x = -\dfrac{b}{2a}

Consumer Arithmetic

Profit, Loss & Discount

Discount

Discount=Marked Price−Selling Price\text{Discount} = \text{Marked Price} - \text{Selling Price}

Profit

When Selling Price > Cost Price

Profit=Selling Price−Cost Price\text{Profit} = \text{Selling Price} - \text{Cost Price}

Loss

When Selling Price < Cost Price

Loss=Cost Price−Selling Price\text{Loss} = \text{Cost Price} - \text{Selling Price}

Percentage Profit

% Profit=ProfitCost Price×100\text{\% Profit} = \dfrac{\text{Profit}}{\text{Cost Price}} \times 100

Percentage Loss

% Loss=LossCost Price×100\text{\% Loss} = \dfrac{\text{Loss}}{\text{Cost Price}} \times 100

Simple Interest

Simple Interest

P = Principal, R = Rate (%), T = Time (years)

SI=P×R×T100SI = \dfrac{P \times R \times T}{100}

Amount (SI)

A=P+SIA = P + SI

Find Principal

P=SI×100R×TP = \dfrac{SI \times 100}{R \times T}

Find Rate

R=SI×100P×TR = \dfrac{SI \times 100}{P \times T}

Find Time

T=SI×100P×RT = \dfrac{SI \times 100}{P \times R}

Compound Interest

Compound Interest

P = Principal, R = Rate (%), n = years

A=P(1+R100)nA = P\left(1 + \dfrac{R}{100}\right)^n

Depreciation

Use negative sign for depreciation

A=P(1−R100)nA = P\left(1 - \dfrac{R}{100}\right)^n

Taxes & Charges

Sales Tax

Total = Price + Tax

Tax=Rate100×Price\text{Tax} = \dfrac{\text{Rate}}{100} \times \text{Price}

Hire Purchase

Extra paid = HP Price − Cash Price

HP Price=Deposit+(Monthly×Months)\text{HP Price} = \text{Deposit} + (\text{Monthly} \times \text{Months})

Currency Conversion

Or Local = Foreign ÷ Rate

Foreign=Local×Exchange Rate\text{Foreign} = \text{Local} \times \text{Exchange Rate}

Markup

Same as profit. Often expressed as % of cost price.

Markup=Selling Price−Cost Price\text{Markup} = \text{Selling Price} - \text{Cost Price}

Measurement

Plane Shapes

Perimeter

Perimeter=Sum of all sides\text{Perimeter} = \text{Sum of all sides}

Area of Triangle

Area (base x height)

b = base, h = perpendicular height

A=12bhA = \dfrac{1}{2}bh

Area (two sides + angle)

When you know two sides and the included angle

A=12absin⁡CA = \dfrac{1}{2}ab\sin C

Heron's Formula

where s = (a+b+c)/2 (semi-perimeter)

A=s(s−a)(s−b)(s−c)A = \sqrt{s(s-a)(s-b)(s-c)}

Common Plane Shapes

Area of Parallelogram

A=bhA = bh

Area of Square

A=s2A = s^2

Area of Rectangle

A=l×wA = l \times w

Area of Trapezium

Half the sum of parallel sides times height

A=12(a+b)hA = \dfrac{1}{2}(a+b)h

Area of Circle

A=πr2A = \pi r^2

Circumference

C=2πr=πdC = 2\pi r = \pi d

Area of Sector

Fraction of the circle area

A=θ360×πr2A = \dfrac{\theta}{360} \times \pi r^2

Arc Length

Fraction of the circumference

l=θ360×2πrl = \dfrac{\theta}{360} \times 2\pi r

Solids & Prisms

Volume of Prism

Cross-sectional area times length

V=Across×lV = A_\text{cross} \times l

Volume of Cuboid

length times width times height

V=lwhV = lwh

Volume of Cylinder

V=πr2hV = \pi r^2 h

Volume of Sphere

V=43πr3V = \dfrac{4}{3}\pi r^3

Volume of Cone

V=13πr2hV = \dfrac{1}{3}\pi r^2 h

Surface Area

SA of Cuboid

SA=2lh+2hw+2lwSA = 2lh + 2hw + 2lw

SA of Cylinder

SA=2πrh+2πr2=2πr(h+r)SA = 2\pi rh + 2\pi r^2 = 2\pi r(h+r)

SA of Sphere

SA=4πr2SA = 4\pi r^2

SA of Cone

s = slant height

SA=πr2+πrsSA = \pi r^2 + \pi rs

Speed, Distance & Time

Speed

Speed = Distance ÷ Time

S=DTS = \dfrac{D}{T}

Distance

D=S×TD = S \times T

Time

T=DST = \dfrac{D}{S}

Average Speed

NOT the average of two speeds

Avg Speed=Total DistanceTotal Time\text{Avg Speed} = \dfrac{\text{Total Distance}}{\text{Total Time}}

D-T Graph: Gradient = Speed

Steeper line = faster speed. Flat line = stationary. Downward = returning.

Gradient of D-T graph=Speed\text{Gradient of D-T graph} = \text{Speed}

S-T Graph: Gradient = Acceleration

Steeper = accelerating faster. Flat = constant speed. Downward = decelerating.

Gradient of S-T graph=Acceleration\text{Gradient of S-T graph} = \text{Acceleration}

S-T Graph: Area = Distance

Use area of trapezium/triangle/rectangle to calculate

Area under S-T graph=Distance\text{Area under S-T graph} = \text{Distance}

D-T Graph Shapes

Line going UP = moving away. FLAT line = stationary. Line going DOWN = returning.

S-T Graph Shapes

Line going UP = accelerating. FLAT line = constant speed. Line going DOWN = decelerating.

Geometry

Basic Angle Facts

Angles on a Straight Line

Supplementary angles

Sum=180°\text{Sum} = 180°

Angles at a Point

Full rotation

Sum=360°\text{Sum} = 360°

Vertically Opposite Angles

Formed by two intersecting lines

Are equal\text{Are equal}

Complementary Angles

Two angles that add to 90°

a+b=90°a + b = 90°

Supplementary Angles

Two angles that add to 180°

a+b=180°a + b = 180°

Triangles

Angle Sum of Triangle

Interior angles of any triangle

a+b+c=180°a + b + c = 180°

Exterior Angle Theorem

Exterior angle = sum of two interior opposite angles

d=a+bd = a + b

Isosceles Triangle

Two equal sides  ⟹  two equal base angles\text{Two equal sides} \implies \text{two equal base angles}

Equilateral Triangle

All sides equal, all angles=60°\text{All sides equal, all angles} = 60°

Parallel Lines

Alternate Angles

Z-shape between parallel lines. The angles inside the Z are equal.

Are equal (Z-angles)\text{Are equal (Z-angles)}

Corresponding Angles

F-shape between parallel lines. The angles at matching positions are equal.

Are equal (F-angles)\text{Are equal (F-angles)}

Co-interior Angles

C-shape (or U-shape) between parallel lines. The angles add to 180°.

a+b=180° (C-angles)a + b = 180°\text{ (C-angles)}

Transformations

Translation

Shape, size, orientation preserved. No fixed points.

Describe using column vector (xy)\text{Describe using column vector } \begin{pmatrix} x \\ y \end{pmatrix}

Reflection

Shape, size preserved. Orientation reversed. Mirror line is perpendicular bisector of object-image pairs.

Describe: mirror line (equation)\text{Describe: mirror line (equation)}

Rotation

Shape, size preserved. Orientation preserved.

Describe: centre, angle, direction\text{Describe: centre, angle, direction}

Finding Centre of Rotation

Join object to image points, find perpendicular bisectors — they intersect at the centre

Perp. bisectors of AA′ and BB′ meet at centre\text{Perp. bisectors of } AA^{\prime} \text{ and } BB^{\prime} \text{ meet at centre}

Enlargement

k > 1: bigger. 0 < k < 1: smaller. k < 0: inverted.

Describe: centre, scale factor k\text{Describe: centre, scale factor } k

Scale Factor

k=image lengthobject lengthk = \dfrac{\text{image length}}{\text{object length}}

Finding Centre of Enlargement

Draw lines through corresponding object-image points — they intersect at the centre

Lines through A→A′ and B→B′ meet at centre\text{Lines through } A \to A^{\prime} \text{ and } B \to B^{\prime} \text{ meet at centre}

Area Scale Factor

Area of image = k² × area of object

Area factor=k2\text{Area factor} = k^2

Similar Figures

Similar Triangles

Same shape, different size. All corresponding angles are equal and sides are in the same ratio.

a1a2=b1b2=c1c2\dfrac{a_1}{a_2} = \dfrac{b_1}{b_2} = \dfrac{c_1}{c_2}

Similar Figures Definition

Corresponding angles equal. Corresponding sides in proportion (same ratio).

Same shape, different size\text{Same shape, different size}

Congruence

Congruent Figures Definition

All corresponding sides and angles are equal. One fits exactly on top of the other.

Same shape AND same size\text{Same shape AND same size}

Congruence Tests

SSS: 3 sides equal. SAS: 2 sides + included angle. ASA: 2 angles + included side. RHS: right angle + hypotenuse + side.

SSS, SAS, ASA, RHS\text{SSS, SAS, ASA, RHS}

Coordinate Geometry

Equation of Line

Slope-Intercept Form

m = gradient, c = y-intercept

y=mx+cy = mx + c

Point-Slope Form

When you know gradient and a point

y−y1=m(x−x1)y - y_1 = m(x - x_1)

Distance, Midpoint & Gradient

Distance Formula

d=(x2−x1)2+(y2−y1)2d = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2}

Midpoint Formula

M=(x1+x22,  y1+y22)M = \left(\dfrac{x_1 + x_2}{2},\; \dfrac{y_1 + y_2}{2}\right)

Gradient Formula

m=y2−y1x2−x1m = \dfrac{y_2 - y_1}{x_2 - x_1}

Gradient Rules

Parallel Lines

Parallel lines have equal gradients

m1=m2m_1 = m_2

Perpendicular Lines

Product of gradients = -1

m2=−1m1m_2 = -\dfrac{1}{m_1}

Regular Polygons

Sum of Interior Angles

n = number of sides

S=180(n−2)S = 180(n-2)

One Interior Angle

Interior=180(n−2)n\text{Interior} = \dfrac{180(n-2)}{n}

Sum of Exterior Angles

Always 360 degrees for any convex polygon

Sum=360∘\text{Sum} = 360^\circ

One Exterior Angle

Exterior=360n\text{Exterior} = \dfrac{360}{n}

Sets

Sets Formula

n(A∪B)=n(A)+n(B)−n(A∩B)n(A \cup B) = n(A) + n(B) - n(A \cap B)

Trigonometry

Basic

Pythagoras Theorem

c = hypotenuse; right-angle triangles only

c2=a2+b2c^2 = a^2 + b^2

Trigonometric Ratios

Sine

sin⁡θ=opphyp\sin\theta = \dfrac{\text{opp}}{\text{hyp}}

Cosine

cos⁡θ=adjhyp\cos\theta = \dfrac{\text{adj}}{\text{hyp}}

Tangent

tan⁡θ=oppadj\tan\theta = \dfrac{\text{opp}}{\text{adj}}

Advanced

Cosine Rule

For any triangle

a2=b2+c2−2bccos⁡Aa^2 = b^2 + c^2 - 2bc\cos A

Sine Rule

asin⁡A=bsin⁡B=csin⁡C\dfrac{a}{\sin A} = \dfrac{b}{\sin B} = \dfrac{c}{\sin C}

Sine Rule (alt)

Use this form when finding an angle

sin⁡Aa=sin⁡Bb=sin⁡Cc\dfrac{\sin A}{a} = \dfrac{\sin B}{b} = \dfrac{\sin C}{c}

Circle Theorems

Angle in Semi-circle

The angle in a semi-circle is 90 degrees

ABPOAngle APB = 90°

Angles in Same Segment

Angles from a common chord in the same segment are equal

ABPQ∠P = ∠Q

Centre vs Circumference

The angle at the centre is twice the angle at the circumference from the same chord

ABPO∠AOB = 2 × ∠APB

Cyclic Quadrilateral

Opposite angles in a cyclic quadrilateral are supplementary (add to 180 degrees)

ABCDA + C = 180°, B + D = 180°

Perpendicular from Centre

A line from the centre perpendicular to a chord bisects the chord. Conversely, a line from the centre to the midpoint of a chord meets it at 90°.

ABMOAM = MB

Equal Tangents

The two tangents from an external point to a circle are equal in length

T₁T₂POPT₁ = PT₂

Alternate Segment

The angle between the tangent and chord equals the angle in the alternate segment

TAB∠BTtan = ∠TAB

Tangent-Radius

The angle between the tangent and the radius is 90 degrees

TOOT ⊥ tangent (90°)

Statistics & Probability

Central Tendency

Mean (ungrouped)

Sum of all values ÷ number of values

xˉ=∑xn\bar{x} = \dfrac{\sum x}{n}

Mean (frequency table)

Sum of (frequency × value) ÷ total frequency

xˉ=∑fx∑f\bar{x} = \dfrac{\sum fx}{\sum f}

Estimated Mean (grouped)

xₘ = class midpoint (midpoint of each class interval)

xˉ≈∑f⋅xm∑f\bar{x} \approx \dfrac{\sum f \cdot x_m}{\sum f}

Median Position

Middle value when data is ordered. Median is also Q₂ (the second quartile).

Position=n+12\text{Position} = \dfrac{n+1}{2}

Mode

Can have more than one mode, or no mode

Most frequent value\text{Most frequent value}

Measures of Spread

Range

Range=highest−lowest\text{Range} = \text{highest} - \text{lowest}

Interquartile Range

Spread of the middle 50% of data

IQR=Q3−Q1IQR = Q_3 - Q_1

Semi-Interquartile Range

SIQR=Q3−Q12SIQR = \dfrac{Q_3 - Q_1}{2}

Standard Deviation

Measures how spread out values are from the mean. Higher σ = more spread out (less consistent). Lower σ = closer to mean (more consistent). No calculation required at CSEC.

σ (sigma)\sigma \text{ (sigma)}

Q₁ Position

Lower quartile — 25% of data below

Q1=n+14th valueQ_1 = \dfrac{n+1}{4}\text{th value}

Q₃ Position

Upper quartile — 75% of data below

Q3=3(n+1)4th valueQ_3 = \dfrac{3(n+1)}{4}\text{th value}

Probability

Probability of Event

0 ≤ P(A) ≤ 1

P(A)=favourable outcomestotal outcomesP(A) = \dfrac{\text{favourable outcomes}}{\text{total outcomes}}

Complement

Probability of event NOT happening

P(A′)=1−P(A)P(A^{\prime}) = 1 - P(A)

P(A or B) — Mutually Exclusive

Events cannot happen at the same time

P(A∪B)=P(A)+P(B)P(A \cup B) = P(A) + P(B)

P(A and B) — Independent

Events do not affect each other

P(A∩B)=P(A)×P(B)P(A \cap B) = P(A) \times P(B)

Grouped Data

Class Midpoint

Used for estimating mean of grouped data

xm=lower+upper2x_m = \dfrac{\text{lower} + \text{upper}}{2}

Class Width

Width=upper boundary−lower boundary\text{Width} = \text{upper boundary} - \text{lower boundary}

Vectors & Matrices

Matrices

Identity Matrix

I=(1001)I = \begin{pmatrix} 1 & 0 \\ 0 & 1 \end{pmatrix}

Matrix Multiplication

(abcd)(efgh)=(ae+bgaf+bhce+dgcf+dh)\begin{pmatrix} a & b \\ c & d \end{pmatrix}\begin{pmatrix} e & f \\ g & h \end{pmatrix} = \begin{pmatrix} ae+bg & af+bh \\ ce+dg & cf+dh \end{pmatrix}

Determinant, Adjoint & Inverse

Determinant

For A = (a b; c d)

∣A∣=ad−bc|A| = ad - bc

Adjoint

Swap a with d, negate b and c

Adj(A)=(d−b−ca)\text{Adj}(A) = \begin{pmatrix} d & -b \\ -c & a \end{pmatrix}

Inverse Matrix

Only exists if det is not 0

A−1=1ad−bc(d−b−ca)A^{-1} = \dfrac{1}{ad-bc}\begin{pmatrix} d & -b \\ -c & a \end{pmatrix}

Transformation Matrices

Reflection in x-axis

(100−1)\begin{pmatrix} 1 & 0 \\ 0 & -1 \end{pmatrix}

Reflection in y-axis

(−1001)\begin{pmatrix} -1 & 0 \\ 0 & 1 \end{pmatrix}

Reflection in y = x

(0110)\begin{pmatrix} 0 & 1 \\ 1 & 0 \end{pmatrix}

Reflection in y = -x

(0−1−10)\begin{pmatrix} 0 & -1 \\ -1 & 0 \end{pmatrix}

Rotation 90 degrees clockwise

(01−10)\begin{pmatrix} 0 & 1 \\ -1 & 0 \end{pmatrix}

Rotation 180 degrees

(−100−1)\begin{pmatrix} -1 & 0 \\ 0 & -1 \end{pmatrix}

Rotation 270 degrees clockwise

(0−110)\begin{pmatrix} 0 & -1 \\ 1 & 0 \end{pmatrix}

Translation

x = horizontal, y = vertical movement

Use vector: (xy)\text{Use vector: } \begin{pmatrix} x \\ y \end{pmatrix}

Vectors

Triangle Law

AB→=OB→−OA→\overrightarrow{AB} = \overrightarrow{OB} - \overrightarrow{OA}

Column Vector

AB→=(xy)\overrightarrow{AB} = \begin{pmatrix} x \\ y \end{pmatrix}

Magnitude

∣AB→∣=x2+y2|\overrightarrow{AB}| = \sqrt{x^2 + y^2}

Unit Vector

Magnitude = 1

u^=AB→∣AB→∣\hat{u} = \dfrac{\overrightarrow{AB}}{|\overrightarrow{AB}|}

Parallel Vectors

Have a common scalar factor

a=kb\mathbf{a} = k\mathbf{b}

Collinear Vectors

Parallel + share a common point means same line

AB→=kAC→\overrightarrow{AB} = k\overrightarrow{AC}

Symbols & Formula Sheet

This section shows the symbols and formulae typically provided on the formula sheet in the CSEC Mathematics examination.

Mathematical Symbols

Set of Natural Numbers {1, 2, 3, ...}

N\mathbb{N}

Set of Whole Numbers {0, 1, 2, 3, ...}

W\mathbb{W}

Set of Integers {..., -2, -1, 0, 1, 2, ...}

Z\mathbb{Z}

Set of Rational Numbers

Q\mathbb{Q}

Set of Real Numbers

R\mathbb{R}

Is an element of

∈\in

Is not an element of

∉\notin

Is a subset of

⊂\subset

Union

∪\cup

Intersection

∩\cap

Complement of set A

A′A'

Empty set

∅\emptyset

Pi (approximately 3.14159)

π\pi

Square root of x

x\sqrt{x}

Absolute value of x

∣x∣|x|

Approximately equal to

≈\approx

Not equal to

≠\neq

Less than or equal to

≤\leq

Greater than or equal to

≥\geq

Therefore

∴\therefore

Angle

∠\angle

Triangle

△\triangle

Parallel to

∥\parallel

Perpendicular to

⊥\perp

Similar to

∼\sim

Congruent to

≅\cong

Vector a

a⃗\vec{a}

Unit vector in direction of a

a^\hat{a}

Implies

  ⟹  \implies

If and only if

  ⟺  \iff

Key Formulas Quick Reference

Triangle

A=12bhA = \frac{1}{2}bh

Parallelogram

A=bhA = bh

Trapezium

A=12(a+b)hA = \frac{1}{2}(a+b)h

Circle

A=πr2A = \pi r^2

Circumference

C=2πrC = 2\pi r

Cylinder (V)

V=πr2hV = \pi r^2 h

Cone (V)

V=13πr2hV = \frac{1}{3}\pi r^2 h

Sphere (V)

V=43πr3V = \frac{4}{3}\pi r^3

Pythagoras

c2=a2+b2c^2 = a^2 + b^2

Sine Rule

asin⁡A=bsin⁡B\frac{a}{\sin A} = \frac{b}{\sin B}

Cosine Rule

a2=b2+c2−2bccos⁡Aa^2 = b^2 + c^2 - 2bc\cos A

Quadratic

x=−b±b2−4ac2ax = \frac{-b \pm \sqrt{b^2-4ac}}{2a}

Simple Interest

SI=PRT100SI = \frac{PRT}{100}

Compound Interest

A=P(1+R100)nA = P(1+\frac{R}{100})^n

Gradient

m=y2−y1x2−x1m = \frac{y_2-y_1}{x_2-x_1}

Distance

d=(x2−x1)2+(y2−y1)2d = \sqrt{(x_2-x_1)^2+(y_2-y_1)^2}

Midpoint

M=(x1+x22,y1+y22)M = (\frac{x_1+x_2}{2}, \frac{y_1+y_2}{2})