Additional Mathematics Formulas
Section One
Algebra, Sequences & Series
The foundation of CSEC Additional Mathematics. Master the algebraic toolkit — quadratics, polynomials, indices, logarithms, sequences — and the rest of the course follows naturally.
Quadratics
A quadratic takes the form ax² + bx + c = 0 where a ≠ 0. You will see it everywhere: algebra, parabolas, motion problems, and inside trigonometric equations.
Quadratic Formula
Use when the quadratic does not factorise cleanly, or when exact roots are required.
Discriminant
D > 0: two distinct real roots. D = 0: one real repeated root. D < 0: no real roots.
Sum & Product of Roots
For problems involving symmetric facts about the roots — sums, products, reciprocals.
Build a Quadratic from its Roots
The middle coefficient is the negative of the sum. A small sign — a frequent slip.
Completed Square Form
Vertex at (-h, k) — the minimum if a > 0, the maximum if a < 0. Axis of symmetry: x = -h.
Polynomial Division, Factor & Remainder Theorems
Two theorems that let you handle cubics and quartics without grinding through long division every time.
Factor Theorem
To test whether a value is a root of a polynomial. Substitute and check for zero.
Remainder Theorem
For divisor (ax + b), evaluate at f\!\left(-\dfrac{b}{a}\right).
Long Division Layout
Equations Reducible to a Quadratic
Many high-degree or surd equations collapse to a clean quadratic after one good substitution.
The Substitution
Trigger: you see the shape (f(x))² + b f(x) + c = 0. Solve for u, then back-substitute for x.
Example — Quartic
Example — Surd
Simultaneous Equations (Linear + Non-Linear)
Method
- From the linear equation, express y in terms of x (or vice versa).
- Substitute into the non-linear equation.
- Solve the resulting quadratic.
- Back-substitute each x-value into the linear equation to recover y.
Discriminant of the resulting quadratic
Inequalities
Quadratic Inequality
Rearrange to zero, factorise and find roots α < β, sketch or use a sign diagram. For a > 0: f(x) < 0 ⇒ α < x < β; f(x) > 0 ⇒ x < α or x > β. For a < 0, the regions flip.
Rational Inequality
Find critical values from numerator = 0 and denominator = 0, place on a number line, test signs in each region. The value making the denominator zero is always excluded.
Common pitfall
Set-builder notation
Surds
A surd is an irrational root left in exact form. CSEC expects clean manipulation and rationalised denominators in the final answer.
Multiplication
Division
Simple Rationalisation
Rationalising a Binomial Denominator — by the Conjugate
The conjugate of a + √b is a - √b. Their product is a² - b — the surd disappears.
Mirror Image
Indices — Laws of Exponents
Seven rules. Internalise them once; they carry you through every exponential and logarithmic equation in the syllabus.
Product
Quotient
Power of a Power
Identity
Zero Power
Negative Power
Fractional Indices
Denominator is the root, numerator is the power.
Logarithms
A logarithm is an exponent in disguise. Master the bridge below, and every log law makes sense.
Log–Index Bridge
Convert between log form and exponential form. Example: log₂ 8 = 3 because 2³ = 8.
Product
Quotient
Power
Log of the Base
Log of 1
Change of Base
Solving Exponential Equations
When both sides cannot be made the same base. Take logs of both sides.
Linear Reduction (Log-Linear Form)
Some non-linear curves straighten out when you take logs. From a straight-line graph of log y vs something, you can read off the original equation.
Power Law
Plot log y on the vertical, log x on the horizontal. Gradient = n; intercept = log a.
Exponential Law
Plot log y on the vertical, x on the horizontal. Gradient = log b; intercept = log a.
Arithmetic Progression (A.P.)
An arithmetic progression adds the same fixed step every term. The step is the common difference d; the first term is a.
nth Term
Sum of First n Terms
The second form is faster when the last term T_n is already known.
Note
Geometric Progression (G.P.)
A geometric progression multiplies by the same fixed ratio every term. The ratio is r; the first term is a.
nth Term
Sum of First n Terms
Choose whichever form keeps the numerator and denominator positive. Both give the same answer.
Sum to Infinity
Valid only when |r| < 1. Outside that range the series diverges and S_∞ does not exist.
Convergence Rule
Sigma Notation
Summation
k is the index, starting at the lower limit. n is the upper limit. a_k is the general term.
Constant Multiple
Compound Interest & Depreciation
Both are geometric progressions in disguise. Interest grows the principal; depreciation shrinks it. Same machinery, opposite direction.
Compound Interest
A = final amount, P = principal, r = rate (%) per period, T = number of periods.
Depreciation
A = depreciated value, P = original value, r = rate of decline (%), T = number of periods.
Section Two
Coordinate Geometry, Vectors & Trigonometry
Where geometry meets algebra. Lines, circles, vectors, and trigonometric ratios all describe shape and direction with equations — and CSEC tests them as a connected toolkit.
Straight Lines
Gradient
Rate of change of y with respect to x between two points.
Three Equivalent Forms of a Straight Line
Slope–Intercept
When you have the gradient m and y-intercept c directly.
Point–Gradient
When you have one point on the line and the gradient.
General Form
The form most often required in the final answer.
Parallel & Perpendicular
Perpendicular gradients are negative reciprocals: m₂ = −1/m₁.
Point of Intersection
Distance, Midpoint & Perpendicular Bisector
Length of a Line Segment
Pythagoras applied between two points — the line segment is the hypotenuse of a right triangle.
Midpoint
Average the x-coordinates and the y-coordinates separately.
Perpendicular Bisector
- Find the midpoint of the segment.
- Find the gradient of the segment.
- Take the perpendicular gradient .
- Apply point–gradient form using the midpoint and .
Circles
CSEC gives circles in two forms. Standard form shows the centre and radius directly; general form is the form you'll most often have to convert from.
Standard Form
Centre (a, b) — read straight from the equation. Radius r — the square root of the right-hand side.
General Form
Centre (-f, -g). Radius r = √(f² + g² − c).
Conversion Shortcut
Circle from Diameter Endpoints
- Centre = midpoint of the two endpoints.
- Radius = half the distance between them.
- Substitute into the standard form .
Tangent & Normal to a Circle
A radius drawn to a point on the circle is perpendicular to the tangent at that point. That single fact powers every question on this topic.
Tangent at a Point
- Find the centre of the circle.
- Compute the gradient of the radius to the given point.
- Tangent gradient is the negative reciprocal.
- Apply point–gradient form.
Normal at a Point
The normal to a circle is the radius extended. It passes through the centre. Use point–gradient form with the point on the circle.
Line–Circle Intersection
Method
- From the linear equation, express y in terms of x.
- Substitute into the circle equation.
- Solve the resulting quadratic.
- Back-substitute to find the y-coordinates.
Reading the Discriminant
Vectors
A vector carries both magnitude and direction. CSEC works exclusively in two dimensions and accepts either column form or form.
Two Equivalent Notations
i = (1, 0)ᵀ along the x-axis, j = (0, 1)ᵀ along the y-axis.
Magnitude (Modulus)
Pythagoras on the components. This is the vector's length.
Unit Vector
A vector of length 1 in the same direction as v.
Equality of Vectors
Each component must match — gives you a pair of simultaneous equations.
Operations on Vectors
Operate on each component independently.
Displacement Vector
Read as "End minus start." The displacement from A to B when a, b are the position vectors.
Dot Product & the Angle Between Vectors
Dot Product
Compute from components; or from magnitudes and the included angle. Setting them equal is how you solve for θ.
Angle Between Two Vectors
Always returns 0 ≤ θ ≤ 180°. If cos θ is negative, θ is obtuse.
Parallel & Perpendicular Vectors
Perpendicular: cos 90° = 0. Parallel: one vector is a scalar multiple of the other.
Radians, Arc Length & Sector Area
CSEC trigonometry works in radians by default. Always confirm the units before plugging in.
Degrees ↔ Radians
Multiply degrees by π/180 to get radians. Multiply radians by 180/π to get degrees.
Arc Length
θ in radians. The arc is the fraction θ/(2π) of the full circumference.
Sector Area
θ in radians. The sector is the fraction θ/(2π) of the full area πr².
Segment Area
The region between a chord and its arc. Sector area minus the triangle inside it.
Exact Values & the CAST Diagram
Exact Values
Standard Angles
| Angle | (0°) | (30°) | (45°) | (60°) | (90°) |
|---|---|---|---|---|---|
| undefined |
CAST — Signs by Quadrant
Quadrant 2 · 90°–180°
S
Sine positive
Quadrant 1 · 0°–90°
A
All positive
Quadrant 3 · 180°–270°
T
Tan positive
Quadrant 4 · 270°–360°
C
Cosine positive
Related Angles
Quadrant 2: 180° − θ · Quadrant 3: 180° + θ · Quadrant 4: 360° − θ.
Pythagorean & Quotient Identities
Pythagorean Identity
Rearrangements: sin²θ = 1 − cos²θ and cos²θ = 1 − sin²θ.
Quotient Identity
To eliminate tan θ from an equation, or to simplify expressions mixing sin, cos, tan.
Compound & Double Angle Formulae
Compound Angle — Sine
The signs match — straightforward.
Compound Angle — Cosine
The signs are opposite. Most common slip in the entire topic.
Compound Angle — Tangent
Top signs match, bottom signs flip.
Double-Angle Formulae (set )
sin 2A
tan 2A
cos 2A — Three Equivalent Forms
When equation has both sin² and cos²
Use this form for identity proofs or when a mix of sin² and cos² is present.
When other sin² terms appear
Substitute to collapse the equation into a quadratic in sin A.
When other cos² terms appear
Substitute to collapse the equation into a quadratic in cos A.
Triangle Area & Trig Graphs
Area of a Triangle
When two sides a, b and the included angle C are known.
Graphs of , ,
Key Properties
| Function | Amplitude | Period | Key Feature |
|---|---|---|---|
| Starts at 0, rises first | |||
| Starts at 1 (the maximum) | |||
| undefined | Vertical asymptotes at odd multiples of |
The role of k
Section Three
Introductory Calculus
Calculus is the mathematics of change. Differentiation gives the gradient at a point; integration reverses that and recovers the original function — or the area beneath the curve.
Differentiation — The Basic Rules
Power Rule (Standard)
For any power of x. This is the rule you reach for every single day.
Power Rule with Linear Inner
For brackets raised to a power. The factor of a comes from the chain rule on the inside.
Constant
Sum & Difference
Constant Multiple
Trig Derivatives
Sine
For just sin x, the derivative is cos x.
Cosine
For just cos x, the derivative is −sin x.
CSEC Scope
Chain, Product & Quotient Rules
Chain Rule
For a function of a function. Let u be the inner expression, differentiate the outer in terms of u, then multiply by the derivative of u with respect to x.
Chain Rule — Linear Inner Shortcut
Example: d/dx (5x + 1)⁴ = 4(5x + 1)³ · 5 = 20(5x + 1)³.
Product Rule
For a product of two functions. The derivative of a product is not the product of derivatives.
Quotient Rule
For a quotient of two functions. Mind the order in the numerator — the minus sign matters.
The Second Derivative
Second Derivative
The rate of change of the gradient itself — tells you how the curve is bending.
Stationary Points & Their Nature
A stationary point is where the gradient is momentarily zero. From there it is either a maximum, a minimum, or a point of inflexion (excluded from CSEC).
Stationary Point
Differentiate, set f′(x) = 0, solve for x, then back-substitute to find the y-coordinate.
Method 1 — Second Derivative Test
Second Derivative Test
If f″(x) = 0, fall back to Method 2.
A concave-up curve has f″(x) > 0 at its minimum. A concave-down curve has f″(x) < 0 at its maximum.
Method 2 — First Derivative Sign-Change Test
Procedure
Sign goes − to + → minimum · Sign goes + to − → maximum · No change → point of inflexion (not in CSEC).
Tangent & Normal to a Curve
Tangent at x = a
Use point–gradient form y − y₁ = m(x − x₁) with the point (a, f(a)).
Normal at x = a
Perpendicular to the tangent — negative reciprocal gradient. Same point on the curve.
Differentiation from First Principles
Definition of the Derivative
The limit of the gradient of a secant line as the two points squeeze together. The coordinate-geometry gradient taken at infinitesimally close points.
Related Rates of Change
Chain Rule for Related Rates
For a circle of radius r, the area A = πr² changes with time via dA/dt = (dA/dr) · (dr/dt) = 2πr · (dr/dt).
Integration — The Basic Rules
Integration reverses differentiation. It also accumulates change — giving the area under a curve.
Power Rule
Read: "Raise the power by one; divide by the new power." Always add the constant of integration c for an indefinite integral.
(ax + b)ⁿ Form
Power rule with an extra divide-by-the-inside-coefficient.
Constant
Sum & Difference
Constant Multiple
Trig Integrals
Integrating sin ax
Integrating cos ax
Definite Integrals
Definite Integral
F(x) is any antiderivative. The constant of integration c cancels when you subtract.
Area & Volume by Integration
Area Under a Curve
CSEC restricts this to regions in the first quadrant, bounded by the curve, the x-axis, and the lines x = a and x = b.
Volume of Revolution about the x-axis
Rotate the region under y = f(x) a full turn about the x-axis. Each thin strip becomes a disc of area πy². CSEC restricts this to polynomials up to degree 2.
Equation of a Curve from its Gradient
Reverse the Differentiation
When given the gradient function and a point on the curve. Integrate, then substitute the point to find c.
Kinematics
Kinematics is calculus applied to motion. Differentiate to move forward through the chain; integrate to move backward.
Displacement
position relative to a fixed origin
Velocity
rate of change of displacement
Acceleration
rate of change of velocity
Forward — Differentiate
Reverse — Integrate
Displacement vs Total Distance
SUVAT — Equations of Motion (Optional)
SUVAT applies only when acceleration is constant. CSEC Add Math does not require these — every kinematics question can be solved using the calculus approach above. SUVAT can occasionally provide a faster route, so it is worth knowing.
Final Velocity
Displacement
Without Time
Section Four
Probability & Statistics
Statistics is half computation, half careful reading of data. Probability is half logic, half clean diagram work. Lock the formulas in, then practise reading questions slowly — that is where the marks slip.
Types of Data
| Type | Meaning | Example |
|---|---|---|
| Qualitative | Non-numerical categories | Colours, gender, blood type |
| Quantitative — Discrete | Countable numbers | Number of students, goals scored |
| Quantitative — Continuous | Any value in a range | Height, weight, time, temperature |
Mean, Median & Mode
Mean — Ungrouped
Sum of all the values, divided by how many there are.
Mean — Grouped
Use class midpoints for xᵢ. Each midpoint is weighted by its frequency.
Median & Mode
Mode: the value (or class) that occurs most frequently.
Quartiles & Interquartile Range
Quartiles — Raw Data
For small, ordered lists of individual values.
Quartiles — Grouped / Large Data
For grouped frequency tables and large datasets — typically read from a cumulative frequency curve.
Interquartile Range
The spread of the middle 50% of the data. Robust to extreme values.
Semi-IQR
Half the interquartile range.
Variance & Standard Deviation
Variance — Ungrouped
The second form is the calculator-friendly shortcut.
Variance — Grouped
Use class midpoints for xᵢ, weighted by frequency.
Standard Deviation
Same units as the original data — easier to interpret than variance. Always find variance first.
Box-and-Whisker Plots & Stem-and-Leaf
A box-and-whisker plot displays the five-number summary: Minimum, Q₁, Median (Q₂), Q₃, Maximum. The box spans Q₁ to Q₃; the line inside marks the median; the whiskers extend to the extremes.
Skewness from the box plot: the position of the median line inside the box tells you which way the data is pulled.
Stem-and-Leaf
Probability Foundations
An experiment produces an outcome. The sample space S is the set of all possible outcomes. An event A is a subset of the sample space.
Classical Probability
All outcomes must be equally likely — coins, fair dice, balls drawn at random.
Range
Sample Space
Complement
Addition Rule & Mutually Exclusive Events
Addition Rule
Adding P(A) and P(B) counts the overlap P(A ∩ B) twice. Subtracting it once removes the duplicate.
Mutually Exclusive Events
The events cannot both happen — rolling a 2 and rolling a 5 on the same die. No overlap, no subtraction.
Conditional Probability
Conditional Probability
Read: "The probability of A, given that B has occurred." Knowing B restricts the sample space to B, and we recompute within that restricted space.
Independent Events
Independence Condition
One event does not affect the other — like tossing two separate coins. Either condition can be used to prove independence.
Common Confusion
Tree Diagrams, Venn Diagrams & Possibility Spaces
Tree Diagrams
Multiply along branches for “and” — joint probability of A then B.
Add across branches for “or” — total probability of an outcome reached by more than one path.
CSEC limits trees to two initial branches.
Venn Diagrams (Two Sets)
: inside both circles
: inside A only
: inside B only
: outside both
Always fill in first, then work outward.
Possibility Spaces
A grid of all outcome pairs from two experiments — e.g. rolling two dice gives a 6 × 6 grid.
Quick Reference
| Law | Formula |
|---|---|
| Complement | |
| Addition (general) | |
| Mutually exclusive | |
| Conditional | |
| Independent |